Rise of the Tomb Raider review: new Lara Croft just keeps getting better

By Tim Biggs
Updated February 2 2016 - 10:08am, first published November 10 2015 - 11:22am
At the beginning of <i>Rise of the Tomb Raider</i>, Lara is struggling to get back into normal life after her ordeal.
At the beginning of <i>Rise of the Tomb Raider</i>, Lara is struggling to get back into normal life after her ordeal.
The in-game faces of Lara Croft, from the original in 1996 to the reboot version in 2013. Photo: Halloweencostumes.com
The in-game faces of Lara Croft, from the original in 1996 to the reboot version in 2013. Photo: Halloweencostumes.com
Exploring caves and tombs makes up a big part of the new game.
Exploring caves and tombs makes up a big part of the new game.
Assault rifles, improvised explosives, incendiary arrows: Lara is more creatively destructive than ever before.
Assault rifles, improvised explosives, incendiary arrows: Lara is more creatively destructive than ever before.

The original Lara Croft is so impossibly nineties when you look back at her now. A motorcycle-riding aristocrat with infinite wealth, a sex symbol despite (or perhaps partially because of) her showing no real human feeling besides anger, an inaccessible character who never doubted herself even as she backflipped over the top of a T-rex and a 100-foot-deep pit of spikes.

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